INTERVAL

INTERVAL — Support the Film

 

INTERVAL is a sci-fi drama about a desperate father, an impossible mission, and the terrifying cost of remembering the people you love.

A father pulls his eight-year-old daughter from the water. She is limp. He begs her to breathe. Time stops.

Years later, that same father makes an impossible choice. When he wakes at the edge of known space — alone, disoriented, orbiting a planet that erases memory — he realizes the one thing he cannot afford to lose is the very thing the universe is trying to take from him: the face of the person he came all this way to save.

As a dark cloud spreads across Earth — silently stealing memory, identity, and recognition from everyone it touches — Kris Andrews and mission analyst Vera Brontë find themselves alone together on a ship at the edge of the known universe. A man carrying a secret that puts everyone on board at risk. A woman who gave up everything willingly, in the dark, hoping there's still something left to go home to.

And a planet ahead of them, wrapped in the same darkness swallowing Earth, where the crew that came before left one final warning:

Do not look into the clouds.

INTERVAL. A film about love, time, and the maps we make with our memories.

How It's Being Made:

This is a fully human-made film — no generative AI. Every frame shaped by the hands, voices, and performances of real people.

The animatic will be built using professional virtual production tools: Unreal Engine, Epic Games' MetaHuman photorealistic characters, and Rokoko facial capture cameras worn by live voice actors. Jason will direct from his iPad using Unreal's virtual camera system — the technology bends to the director, not the other way around.

This animatic is the proof of concept that unlocks the full film.

ACCESSIBLE BY DESIGN

The film industry does not make tools for directors who use wheelchairs. There is no catalog page. No rental house. No off-the-shelf solution.

So we built one.

INTERVAL's director of photography and producer Edward Platero designed a custom accessible virtual camera system from scratch, engineered around the specific physical abilities of director Jason R. Gray and his MS. Not a workaround. A purpose-built filmmaking tool that puts Jason exactly where he has always been: behind the camera, making creative decisions in the moment.

The system combines Unreal Engine's Virtual Camera with a custom Raspberry Pi controller sending OSC data, giving Jason direct control over camera movement, focus, and lens selection through dedicated hardware inputs: dual joysticks based on a PS4 controller layout he already knows, 16 fully assignable buttons, and a rotary encoder for follow focus. Every input is mapped to his specific ability requirements, bypassing the touch interfaces that create barriers for someone with reduced motor control.

The system adapts to Jason. Not the other way around. That is the difference between accessible technology and a workaround.


Learn more about INTERVAL and the technology behind it:

The film, the world, the characters, and the team. Everything you need to know about what we are building and why.

The complete technical breakdown: design principles, wiring schematics, accessibility features, and the full pipeline..

For the full story behind INTERVAL, from script to set, follow Jason's production journal BETWEEN THE INTERVALS, where he documents every step of making this film.


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