INTERVAL — Support the Film
INTERVAL is a sci-fi drama about a desperate father, an impossible mission, and the terrifying cost of remembering the people you love.
A father pulls his eight-year-old daughter from the water. She is limp. He begs her to breathe. Time stops.
Years later, that same father makes an impossible choice. When he wakes at the edge of known space — alone, disoriented, orbiting a planet that erases memory — he realizes the one thing he cannot afford to lose is the very thing the universe is trying to take from him: the face of the person he came all this way to save.
As a dark cloud spreads across Earth — silently stealing memory, identity, and recognition from everyone it touches — Kris Andrews and mission analyst Vera Brontë find themselves alone together on a ship at the edge of the known universe. A man carrying a secret that puts everyone on board at risk. A woman who gave up everything willingly, in the dark, hoping there's still something left to go home to.
And a planet ahead of them, wrapped in the same darkness swallowing Earth, where the crew that came before left one final warning:
Do not look into the clouds.
INTERVAL. A film about love, time, and the maps we make with our memories.
Putting the Lens Back in the Director's Hands
INTERVAL is directed by Jason R. Gray, a filmmaker living with MS whose physical abilities changed dramatically after a 2018 reaction to medication left him with reduced motor control. His vision never changed. The way he reaches the camera did.
So the production built a new way. Working with director of photography and producer Edward Platero, the team designed a custom virtual camera system shaped entirely around Jason's physical abilities. It pairs Unreal Engine's real-time Virtual Camera with a purpose-built controller, giving Jason direct command of camera movement, focus, and lens choice through joysticks, buttons, and a rotary encoder rather than the touch screens that create barriers for someone with reduced motor control.
Every input is tuned to him. Sensitivity curves, adjustable dead zones, and software stabilization smooth out tremor and fatigue, so his intent always translates into deliberate, cinematic movement. A hold mode keeps a shot locked without sustained effort during long takes.
Jason uses the system the way any director works with a trusted DP: framing reference shots, setting the visual language of each scene, and handing the same controller to Edward, who executes on set. The technology bends to the director, not the other way around.
Download the Pitch Deck outlining the film’s plot and production team.
Download the information package on INTERVAL’s custom camera system
For the full story behind INTERVAL, from script to set, follow Jason's production journal BETWEEN THE INTERVALS, where he documents every step of making this film.